Did you complete all of the secret objectives in Captain Toad: Treasure Tracker? Mummy-Me Maze Forever is your reward, the most difficult level in the game.
I completed this level after about 15 tries over a few days. I thought I would share my thoughts and strategies along with some information about the floor composition, because I haven’t seen much analysis online yet. Lots of people find this level to be frustrating, but I thought it was a lot of fun to work out. There are several YouTube videos showing playthroughs to completion though, so those might also help you out if you’re stuck.
Continue reading Mummy-Me Maze Forever
Playing through New Super Mario Bros. 2. In world 3-A, you hit a rotating item block that cycles between a super mushroom, a 1-up mushroom, a fire flower, and a golden flower. (You can see it at around the 3:02 mark in this video.) When you hit the block, whichever item is currently in rotation pops out the top. Assuming that you hit the block at a reasonably random time, you have a 25% chance of getting any particular item.
I wanted to get the golden flower in order to be able to remove the blocks and open up a pipe further on. How many times did I have to try before I got the golden flower? 24.
What are the chances that, assuming each item appears randomly, it would take 24 tries to get the golden flower? If my statistics are right, it’s along the lines of (3/4)^(24-1) (the chance that something that’s not the golden flower appears 23 times in a row), or about 0.13%.
Just a short story of my rotten luck of the day. :-)
Ah, here’s an old one.
Mario Paint was released in 1992 for the Super Nintendo. I got the game with my Super Nintendo as a Christmas gift when I was in 2nd grade. Video games were my thing, but I didn’t have very many of them, so I played the ones that I did have perhaps a little bit too much.
Let’s take a look at the Mario Paint canvas.
Continue reading 90-degree rotation options in Mario Paint
So, I bought a Nintendo Wii earlier this summer. I had been mostly away from video games for a while, but there are a lot of cool things about the Wii, including some games that make for good fun for a few people to play together, and the Wii remote makes it easy for people to play even if they aren’t used to playing video games.
But, one of the coolest things is the Virtual Console. Through the Wii Shop, Nintendo is selling games that were made for previous systems. It’s cool to be able to revisit some of these games that I played growing up which I haven’t gotten the chance to see in a while, since I sold my Super Nintendo years ago and I have no idea where my Nintendo 64 is.
Anyone who has played any older Nintendo system is familiar with some of the games available for the Virtual Console, like Super Mario Bros., or The Legend of Zelda: A Link to the Past, or Mario Kart 64. My series of Virtual Console mini-reviews will focus on games that were less popular during their original run.
First up is ActRaiser, which was released for the Super Nintendo by Enix in 1991.
Continue reading Wii Virtual Console mini-review: ActRaiser